In this image, I created a more abstract table. I experimented with the various ways I could use the poly modeling and bevel features in 3dsmax to construct a unique table and desk instead of creating one similar online. If you can see the legs of the chairs are twisted with indents in them, the same can be said about the legs of the table, while if you look closely, the plates and the glass cups are smooth to the point that it seems weird when contrasting with this sharp table.