The Desert Keep
The Desert keep is my second attempt at understanding the Quake trench broom mechanics and my first time creating a single player. At this level, I wanted it to feel like a doom episode by creating multiple maps, each with different objectives that lead to the final room below is a link to the git hub page with more information about the Desert keep.
Stage 1
Stage 2
Final Stage
For more information about my process in creating this level, check out the GitHub page when you click the learn more button