EZEKIEL PEARSON: GAME DESIGNER
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Single Player Level


The Desert Keep

The Desert keep is my second attempt at understanding the Quake trench broom mechanics and my first time creating a single player. At this level, I wanted it to feel like a doom episode by creating multiple maps, each with different objectives that lead to the final room below is a link to the git hub page with more information about the Desert keep. 

Stage 1


Stage 2


Final Stage


For more information about my process in creating this level, check out the GitHub page when you click the learn more button
Learn more

Other Levels

Megaman

Picture

Dream Jump

Picture

Quake Multi

Picture
**note it will open a new tab**

Maya Building

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  • Portfolio
    • GraphicArts
    • Level design
    • 3D Models
    • Narrative Works
  • About Me
  • Ideas Blog
  • Contact