you play as Cindy Brock a goblin girl trying to save the music filled city, SoundCrest; from a mysterious WhiteNoise that has taken over and infecting the inhabitants turning them into evil and twisted altered versions of themselves. it's now up to Cindy to find the source of the white noise and destroy before all the music in SoundCrest is gone forever.
this was the first development of the game that we created but as we kept developing the game some people left the project to focus more on their careers it was a shame since we never got the chance to continue the project. i felt like this could be something great so i asked my team for their permission to work more on the game development and make more to it such as finishing the first level
at first, I had fix some of the animations so that they can move much smoother, but as you can tell there has been issues with the camera that has been blocking the progression of the game, I was able to make it so the enemy character can shoot but no bullet can be shown so to fix I'm looking back at the script to see where the issues lie
The First trial was trying to find a way to move away from the Wwise software and incorporate the corgi engine in unity to help with the scripting something I haven't learn before. I wanted to get away from the old rhythm-based system that was in the original game design and transfer it to a new 2d platformer setting.
in my final prototype I was able to find the issues that prevented the enemy shooting I also added some new traps that I'm going to add to the rest of the level. I'm planning to continue to work on this level to put more stuff like building more types of enemies and introducing the first boss.