You play as Cindy Brock a goblin girl trying to save the music filled city, SoundCrest; from a mysterious White Noise that has taken over and infecting the inhabitants turning them into evil and twisted altered versions of themselves. It's now up to Cindy to find the source of the white noise and destroy before all the music in SoundCrest is gone forever. I started working as an artist on the team, soon becoming the lead writer for the story of the game, and soon take up the position of assistant producer.
Narrative work
When working as the narrative lead, I was in charge of organizing my team; to create the concept of the game and contribute to developing the script. I started working by myself; my team grew in numbers for a short period. I had the pleasure of working with great writers, who helped improve the game's story. Soon my coworkers dispersed; the only one left was me, still trying to develop the game concept taking on multiple tasks. Believing in the value of the game, I continue to work on redesigning the game's mechanics. The lack of programmers made it more intense to create the necessary mechanics we needed.
First PitchWhen working on Cindy Brock, I came up with two concepts. The first concept I pitched was following the adventures of Cindy Brock, a goblin girl who dreamed of making her unique song in the magic music city known as SoundCrest, where all types of music could be played and loved, but that was until two groups emerged. The Corporations want nothing more than to own all forms of music. The other group calls themselves; The Remix, a group of street punks that want to remove all original songs and replace them with their horrible song style. Together they have destroyed creativity within SoundCrest and robbed the city of real music. If Cindy wants any chance to make her mark in this city, she must defeat the two groups and restore creativity in SoundCrest. This concept helped influence the project, giving us a new View of the project.
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Current conceptAfter some input and creative discussions, we were able to create this new concept that we continue to use for the project. Similar to the first Story Concept, the story follows a goblin girl named Cindy Brock who has always dreamed of Performing with her famous music teacher Nathaniel Silver Hand. On the biggest stage in SoundCrest, but when a mysterious white noise spread throughout SoundCrest, causing its inhabitants to change and act more violently. So far, the town has split into different districts run by different types of bosses forcing their genre of music to control the people who live there. It's up to Cindy to find the source of this White Noise and free the people of SoundCrest before all music is gone for good.
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Artist work
When working as an artist tasked; with creating many background assets. Some assets were the gas station buildings, background textures, and building assets. When my team finished making the basics of the first level, tasked with creating the flying enemy character, Tri-note, The enemy concept is a robotic triangle that hits itself to send off sonic waves and can use its large arms as a melee attack. What gives it the ability to fly is its magnetic feet that allow it to float on its command. When I developed the different buildings, I left some of them without textures to act as if the white noise affected not only the inhabitants; but the area they live in, stripping their homes' color aesthetics.
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Development cycle
Over the course of game many people left due to scouting from jobs and other positions, but since those who were still on the project like me who wanted to see it finished, we worked hard and decided to move forward. in my time I wanted to expand on the initial idea of the game making a version of the game that runs more differently and is focused on a different narrative you could say I was reviving one of the old concepts and turning it into a sequel that was following Cindy's adventure in a new prospective. so i worked on my old concept and focused to make this version match the game design but changed the inital design. but i didn't throw out the old story that me and my team had worked on, in truth were still working on the game till this point with a little bit more support.
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